A ray tracing based graphics engine developed in C#, supporting different tracing methods such as whitted ray tracing, monte-carlo path tracing and photon mapping.
A 2-4 player creative arena brawler currently under development by my indie game company Sharp Raccoon.
A magic themed Battle Royale RPG developed over the span of 5 months with a team of two.
A 3D game engine developed over the span of 4 weeks by two programmers, using libraries such as OpenGL and SFML.