A 2-4 player casual, chaotic and creative arena brawler where you decide the rules of combat!
A magic themed Battle Royale RPG developed over the span of 5 months with a team of two.
A 3D game engine developed over the span of 4 weeks by two programmers, using libraries such as OpenGL and SFML.
A ray tracing based graphics engine supporting different tracing methods such as whitted ray tracing, monte-carlo path tracing and photon mapping.