I am a software developer from Norway, with specialization in game development. I have a master's degree in Computer Science from Utrecht University, and a bachelor’s degree in Games and Entertainment Technology from Nord University.
I have experience working as a software developer for Equinor, involving interactive 3D simulation for various platforms such as HoloLens, Window and Mobile, as well as experience as a software and web developer for InkyPen, working on a comic subscription service for Web, Nintendo Switch, Steam and Mobile. I also have experience with founding and running my own game company for three years.
Here you can explore some of the projects I have worked on, from video games to graphics engines to other interesting bits and pieces.
If you have any questions or would just like a chat, feel free to contact me.
A 2-4 player creative arena brawler (now cancelled) developed by my own indie game company Sharp Raccoon.
A magic themed Battle Royale RPG developed over the span of 5 months with a team of two.
A 3D game engine developed over the span of 4 weeks by two programmers, using libraries such as OpenGL and SFML.
A ray tracing based graphics engine supporting different tracing methods such as whitted ray tracing, monte-carlo path tracing and photon mapping.
Online multiplayer game developed in Unreal Engine
An online space combat shooter set in a large arena where up to six players fight against each other until the last man standing.
Local multiplayer game developed in Unity
A fast paced, 2-4 player arena brawler where bullets bounce endlessly!
Online multiplayer game developed in Unreal Engine
A shooter with a twist developed during a 48-hour game jam.
Game developed in Unity
A driving game where your mission is to defeat an alien race trying to colonize human territory.
Game developed in Unreal Engine
A game that focuses on teaching children about different energy sources and their benefits/drawbacks, developed for the Dutch museum, Oyfo.