I am a software developer from Norway, with specialization in game development. I have a particular keen interest in network programming and multiplayer. Although I enjoy working on most technical aspects of both games and other systems.
I am a co-founder of the indie game company Sharp Raccoon, where I hold the role as the CTO.
Here you can explore some of the projects I have worked on, from video games to graphics engines to other interesting bits and pieces.
If you have any questions or would just like a chat, feel free to contact me.
A magic themed Battle Royale RPG developed over the span of 5 months with a team of two.
A 3D game engine developed over the span of 4 weeks by two programmers, using libraries such as OpenGL and SFML.
A ray tracing based graphics engine supporting different tracing methods such as whitted ray tracing, monte-carlo path tracing and photon mapping.
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