A custom 3D game engine developed in C++ over the span of 4 weeks, using libraries such as OpenGL and SFML.
This was a project where we simultaneously developed a game engine and created a game using this very engine.
The game is named Punch Line and is a 2-4 player arena brawler about shoving your enemies off the platform to become the last man standing.
A ray tracing based graphics engine supporting different tracing methods such as whitted ray tracing, monte-carlo path tracing and photon mapping.
A 2-4 player creative arena brawler currently under development by my indie game company Sharp Raccoon.
A magic themed Battle Royale RPG developed over the span of 5 months with a team of two.